Idol turns one picture of an object into a 3D Gaussian splat. Give it a render, a generated image or a photo: it removes the background, frames the object and generates up to 1,048,576 Gaussians, written as a standard 3DGS .ply. It runs on consumer GPUs, using 7.2 GB of VRAM and can run in under 2 seconds.
Idol turns one picture of an object into a 3D Gaussian splat. Give it a render, a generated image or a photo: it removes the background, frames the object and generates up to 1,048,576 Gaussians, including the sides the picture never showed. It runs on consumer GPUs, using 7.2 GB of VRAM and can run in under 2 seconds.
1. Get access to the image encoders. Idol reads its input through two gated models on Hugging Face. Accept their terms with your Hugging Face account, then log in once with hf auth login (or set HF_TOKEN):
git clone https://github.com/speridlabs/idol-sdk.git
cd idol-sdk
pip install -e . # Python 3.10+, PyTorch 2.5+, an NVIDIA GPU with CUDA
There is no separate download step: on the first run, Idol's weights (about 3 GB, from this repository) and the two image encoders download automatically into the Hugging Face cache. If the encoders are not accessible yet, Idol stops before downloading anything and says what is missing.
For each image this writes <name>.ply (open it in any Gaussian splat viewer), <name>_input.png (the image the model saw, after background removal and cropping) and <name>_camera.json (the predicted camera of the input).
Pick the mode for your input. It sets how much room the crop leaves around the object:
Sampling steps. Fewer are faster but lose some detail.
--cfg_strength
3.0
Classifier-free guidance: how strictly the object follows the image.
--rescale_t
3.0
Time shift: higher spends more steps on the overall shape, lower on fine detail.
--num_gaussians
262144
32,768 to 1,048,576, a multiple of 32.
--dinov3_dtype
bf16
fp32 runs the DINOv3 encoder in full precision (1.7 GB more memory).
--weights
speridlabs/idol
A Hugging Face repo or a local folder.
--no_optimize
optimized
Turn off the faster sampling.
Faster sampling is on by default on GPU (~1.7x, same output quality): the denoiser is compiled with torch.compile, the guided and unguided passes run as one batch, and attention uses cuDNN with TF32 matmuls while sampling. The first image in a process is slower while it compiles.
Idol, TripoSplat, TRELLIS and LGM, scored at the input view (PSNR, SSIM, LPIPS, IoU) and at seven new views (DINOv2, CLIP, sharpness distance). Mean scores, 1 × H100 per model. Bold is the best in each column.
Model
Setting
PSNR ↑
SSIM ↑
LPIPS ↓
IoU ↑
DINOv2 ↑
CLIP ↑
Sharpness distance ↓
Request time ↓
Idol
50 steps, 262,144 Gaussians
12.25
0.726
0.213
0.862
0.781
0.885
0.81
6.8 s
TripoSplat
50 steps, 262,144 Gaussians
11.76
0.712
0.225
0.860
0.743
0.868
1.03
9.9 s
TRELLIS
Paper setting, 50 + 50 steps
11.89
0.716
0.235
0.845
0.754
0.868
0.97
7.1 s
LGM
Default, 65,536 Gaussians
12.46\*
0.722
0.237
0.834
0.575
0.784
1.22
1.1 s
\* LGM has the highest PSNR despite visibly blurry results, because PSNR averages squared pixel error.
One image to 262,144 Gaussians in 3.4 s. Request time at 50 steps: median over 8 images, with the same code and settings on every GPU, one GPU per machine.