TRELLIS.2 is a state-of-the-art large 3D generative model designed for high-fidelity image-to-3D generation. It leverages a novel "field-free" sparse voxel structure termed O-Voxel and a large-scale flow-matching transformer (4 Billion parameters).
Unlike previous methods that rely on iso-surface fields (e.g., SDF, Flexicubes) which struggle with open surfaces or non-manifold geometry, TRELLIS can reconstruct and generate arbitrary 3D assets with complex topologies, sharp features, and full Physical-Based Rendering (PBR) materials—including transparency/translucency.
O-Voxel Representation: An omni-voxel structure that encodes both geometry and appearance. It supports:
Arbitrary Topology: Handles open surfaces, non-manifold geometry, and fully-enclosed structures without lossy conversion.
Rich Appearance: Captures PBR attributes (including opacity for translucent surfaces) aligned with geometry.
Efficiency: Instant optimization-free bidirectional conversion between meshes and O-Voxels (ms to seconds).
High-Resolution Generation: The model is trained to generate fully textured assets at up to 1536³ resolution.
High-Fidelity while Compact Latent Space: Utilizes a Sparse 3D VAE with 16× spatial downsampling, encoding a 1024³ asset into only ~9.6K latent tokens with negligible perceptual degradation.
Shape-conditioned Texture Generation: Generates textures for input 3D meshes and reference images.
State-of-the-Art Speed: Inference is highly efficient; see table below.
Geometric Artifacts (Small Holes): While O-Voxels handle complex topology well, the generated raw meshes may occasionally contain small holes or minor topological discontinuities. For applications requiring strictly watertight geometry (e.g., 3D printing), we provide accompanying mesh post-processing scripts, such as hole-filling algorithms.
Base Model w/o Alignment: TRELLIS.2-4B is a pre-trained foundation model. It has not been aligned with human preferences (e.g., via RLHF) or fine-tuned for specific aesthetic standards. Consequently, the outputs reflect the distribution of the training data and may vary in style; users may need to experiment with inputs to achieve the desired artistic result.
We are actively working on improving the model and addressing these limitations.
If you find this model useful for your research, please cite our work:
@article{
xiang2025trellis2,
title={Native and Compact Structured Latents for 3D Generation},
author={Xiang, Jianfeng and Chen, Xiaoxue and Xu, Sicheng and Wang, Ruicheng and Lv, Zelong and Deng, Yu and Zhu, Hongyuan and Dong, Yue and Zhao, Hao and Yuan, Nicholas Jing and Yang, Jiaolong},
journal={Tech report},
year={2025}
}